This policy paper examines how much time 15-year-old students dedicate to digital leisure outside of school and explores the relationship between digital leisure and students’ learning outcomes and well-being at school. The paper finds that when digital leisure takes place outside school hours, it is only after 4 hours a day that the relationships between time spent on digital leisure and students’ mathematics scores and sense of belonging at school are negative. Students who balance a moderate use of digital devices for leisure with a moderate time spent on learning outside of school have both higher academic and well-being outcomes than their peers.
Finite time to learn and play
Whole student development and students’ digital leisure outside of school
Policy paper
Share
Facebook
Twitter
LinkedIn
Abstract
In the same series
-
20 February 202638 Pages
-
11 December 202557 Pages
-
4 December 202533 Pages
-
30 September 202525 Pages
-
Policy paper
Key considerations from peers’ experience
29 September 202539 Pages -
23 September 202553 Pages
Related publications
-
1 December 202586 Pages
-
Working paper
Emerging implications and a case study on writing
21 November 202549 Pages