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OECD Education Policy Perspectives
The following tables are available in electronic form only. Please click on the StatLink below the tables’ list to access them.
Table 1.1
Leisure time spent on digital devices before or after school
Table 1.2
Learning time, homework and time spent on digital devices for leisure
Table 1.3
Time spent on digital leisure activities before or after school, by students characteristics
Table 1.4
Students playing videogames during weekdays, by student characteristics
Table 1.5
Students browsing social networks during weekdays, by student characteristics
Table 1.6
Students browsing the internet during weekdays, by student characteristics
Table 1.7
Students communicating and sharing digital content during weekdays, by student characteristics
Table 1.8
Students' digital activities for leisure during weekdays, by student characteristics
Table 1.9
Use of digital devices for leisure before or after school, by student' socio-economic status
Table 1.10
Use of digital devices for leisure on weekends, by student' socio-economic status
Table 1.11
Daily time spent on homework, by student characteristics
Table 1.12
Use of digital devices for leisure at school and before or after school
Table 1.13
Use of digital devices for leisure at school among excessive users of digital devices outside of school
Table 1.14
Students' use of non-learning time by time spent on digital leisure activities before or after school
Table 2.1
Performance in mathematics and time spent on digital devices for leisure
Table 2.2
Performance in mathematics and time spent on digital devices for leisure before or after school, by student characteristics
Table 2.3
Sense of belonging and time spent on digital devices for leisure
Table 2.4
Sense of belonging and time spent on digital devices for leisure before or after school, by student characteristics
Table 2.5
Life satisfaction and time spent on digital devices for leisure
Table 3.1
Skipping classes and use of digital devices for leisure
Table 3.2
Arriving late for school and use of digital devices for leisure
Table 3.3
Performance in mathematics, time spent on digital devices for leisure and skipping classes
Table 3.4
Sense of belonging, time spent on digital devices for leisure and skipping classes
Table 3.5
Skipping classes and use of digital devices during week day
Table 3.6
Skipping classes and use of digital devices during weekend day
Table 3.7
Arriving late for school and use of digital devices during week day
Table 3.8
Arriving late for school and use of digital devices during weekend day
Table 3.9
Students who love learning new things in school and use of digital devices for leisure
Table 3.10
School taught things useful in a job and use of digital devices for leisure
Table 4.1
Digital anxiety and time spent on digital devices for leisure
Table 4.2
Performance in mathematics, time spent on digital devices for leisure and digital anxiety
Table 4.3
Sense of belonging, time spent on digital devices for leisure and digital anxiety
Table 4.4
Life satisfaction and digital anxiety, by use of digital devices for leisure
Table 5.1
Time spent per day on homework and digital leisure activities outside of school by national quartiles of time
Table 5.2
Student performance and well-being by time spent on homework and digital devices for leisure before or after school