Immersive technologies, which add a digital layer to the real world or replace it fully with virtual content, continue to develop and diffuse, introducing opportunities and challenges for societies and economies. Among the emerging technologies within this set are augmented reality (AR), mixed reality (MR), virtual reality (VR), digital twins, virtual worlds, and more broadly, spatial computing and extended reality (XR).
This report aims to provide a broad perspective on relevant national strategies and policies adopted thus far to help policymakers take stock of and assess policy options for advancing the responsible development and application of these technologies. Only policies that have either exclusively targeted immersive technologies or featured them explicitly within their scope are considered in this analysis.
To date, policymaking globally for immersive technologies has received limited attention. As detailed in the OECD’s Immersive Technologies Policy Primer (OECD, 2025[1]), adoption of these technologies may merit a policy response. Among the potential benefits are enhanced service delivery and access relating to healthcare, education and skills development, manufacturing and maintenance, civic engagement and empowerment, culture and tourism. Economic benefits are likely to flow from the development of immersive technology ecosystems, while the deployment of these technologies may expand workforce opportunities and introduce new dynamism into marketing and retail. The paper also details a wide range of policy considerations relating to the use of immersive technologies, including around issues such as privacy, data governance and compliance, online safety and digital security, manipulated and misleading content, access, skills gaps, digital literacy, interoperability and international co-operation.