English, , 373kb
The computer and video game industry study analyses changing value chains and business models, prospects and challenges for off-line consoles and PCs and online and wireless games.
English, , 540kb
Mobile content is increasingly available over mobile platforms and mobile networks. Most common applications are music and games. This study analyses development of mobile digital content value chains and business models, drivers of mobile content dissemination and identifies policy issues.
English, , 201kb
This report provides an overview of ICT skills and employment across OECD economies and analyses some of the impacts on economic performance. It presents a new approach to capturing the diffusion of ICTs in the economy.
English, , 236kb
Many countries are grappling with spectrum reform in a climate of rapid technological change, convergence and relentlessly growing spectrum demand.
English, , 502kb
This report was prepared as an input by the OECD to the United Nations Working Group on Internet Governance (WGIG).
English, , 169kb
Rapid technological changes are facilitating the convergence between WiFi (short for “Wireless Fidelity”) and mobile networks, in particular with 3G networks and resulting in the development of Voice over WiFi (VoWiFi) services.