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Mobile content is increasingly available over mobile platforms and mobile networks. Most common applications are music and games. This study analyses development of mobile digital content value chains and business models, drivers of mobile content dissemination and identifies policy issues.
OECD INPUT TO THE UNITED NATIONS WORKING GROUP ON INTERNET GOVERNANCE
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The computer and video game industry study analyses changing value chains and business models, prospects and challenges for off-line consoles and PCs and online and wireless games.
This document sets out the provisional, single definition and list-based definitions of biotechnology.
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In 2005, the International Futures Programme (IFP) of the OECD will start a two year project that aims to draft a broad policy agenda for governments in respect to the bioeconomy.
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In 2003 the OECD ran a large-scale survey on molecular genetic testing laboratory practices across 18 OECD countries. The survey was completed October 31, 2003. This report highlights short-term objectives of the survey.
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This report provides an overview of ICT skills and employment across OECD economies and analyses some of the impacts on economic performance. It presents a new approach to capturing the diffusion of ICTs in the economy.
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Many countries are grappling with spectrum reform in a climate of rapid technological change, convergence and relentlessly growing spectrum demand.
The services sector now accounts for over 70% of total employment and value added in OECD economies. It also accounts for almost all employment growth in the OECD area
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This report was prepared as an input by the OECD to the United Nations Working Group on Internet Governance (WGIG).