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The computer and video game industry study analyses changing value chains and business models, prospects and challenges for off-line consoles and PCs and online and wireless games.
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Mobile content is increasingly available over mobile platforms and mobile networks. Most common applications are music and games. This study analyses development of mobile digital content value chains and business models, drivers of mobile content dissemination and identifies policy issues.
OECD INPUT TO THE UNITED NATIONS WORKING GROUP ON INTERNET GOVERNANCE
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This report provides an overview of ICT skills and employment across OECD economies and analyses some of the impacts on economic performance. It presents a new approach to capturing the diffusion of ICTs in the economy.
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Many countries are grappling with spectrum reform in a climate of rapid technological change, convergence and relentlessly growing spectrum demand.
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This report was prepared as an input by the OECD to the United Nations Working Group on Internet Governance (WGIG).
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Rapid technological changes are facilitating the convergence between WiFi (short for “Wireless Fidelity”) and mobile networks, in particular with 3G networks and resulting in the development of Voice over WiFi (VoWiFi) services.
Services are increasingly tradable, mainly as a result of rapid technological advances, in particular in information and communication technologies, and continuing liberalisation of trade in services.
This paper examines the state of official ICT statistics in China and tries to assess ICT development in China from the information currently available.
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This paper examines one narrow aspect of the digital divide, the effects of regulatory reform on telecommunication networks. While regulatory reform is only one part of the global digital divide problem, it can play a key role in helping telecommunication markets bridge some of the gaps.