Latest Documents


  • 21-September-2005

    English, , 698kb

    Digital Broadband Content: Scientific Publishing

    Digital content and digital delivery of content and information are becoming increasingly ubiquitous, driven by the expanding technological capabilities and performance of delivery platforms and the rapid uptake of broadband technologies.

  • 8-September-2005

    English

    Comparable Statistical Indicators

    Partnership for Measuring ICT for Development

  • 1-September-2005

    English, , 316kb

    Aid Management Platform (AMP) Brochure

    Aid Management Platform (AMP) Brochure

  • 16-June-2005

    English

    Biometric-based technologies (STI Digital Economy Paper 101)

    This report is intended to provide an understanding of the benefits and limitations of biometric-based technologies. It also includes information on existing privacy and security methodologies for assessing biometrics.

    Related Documents
  • 13-June-2005

    English

    OECD Report on Digital Music: Opportunities and Challenges (STI Digital Economy Paper 100)

    Unauthorised sharing of copyrighted works and new commercial digital delivery possibilities have thus far been a disruptive technology for the music industry. Still, the outlook for the music market in 2005 is positive due to rapidly increasing sales of (mobile) digital music services.

  • 25-May-2005

    English, , 157kb

    Spam Issues in Developing Countries (OECD Digital Economy Paper 99)

    After an overview of general issues relating to spam, this report suggests possible technical and legislative solutions adapted to developing countries, focusing on the fundamental role of Internet Service Providers.

  • 17-May-2005

    English

    Digital Delivery in Distribution and Logistics

    This study outlines developments and challenges in the adoption of digital delivery and e-business in distribution and logistics.

  • 17-May-2005

    English, , 373kb

    Online computer and video games (STI Digital Economy Paper 98)

    The computer and video game industry study analyses changing value chains and business models, prospects and challenges for off-line consoles and PCs and online and wireless games.

  • 17-May-2005

    English, , 540kb

    Digital Broadband Content: Mobile Content

    Mobile content is increasingly available over mobile platforms and mobile networks. Most common applications are music and games. This study analyses development of mobile digital content value chains and business models, drivers of mobile content dissemination and identifies policy issues.

  • 17-May-2005

    English

    E-book: OECD INPUT TO THE UNITED NATIONS WORKING GROUP ON INTERNET GOVERNANCE

    OECD INPUT TO THE UNITED NATIONS WORKING GROUP ON INTERNET GOVERNANCE

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