This report is intended to provide an understanding of the benefits and limitations of biometric-based technologies. It also includes information on existing privacy and security methodologies for assessing biometrics.
Unauthorised sharing of copyrighted works and new commercial digital delivery possibilities have thus far been a disruptive technology for the music industry. Still, the outlook for the music market in 2005 is positive due to rapidly increasing sales of (mobile) digital music services.
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After an overview of general issues relating to spam, this report suggests possible technical and legislative solutions adapted to developing countries, focusing on the fundamental role of Internet Service Providers.
This study outlines developments and challenges in the adoption of digital delivery and e-business in distribution and logistics.
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The computer and video game industry study analyses changing value chains and business models, prospects and challenges for off-line consoles and PCs and online and wireless games.
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Mobile content is increasingly available over mobile platforms and mobile networks. Most common applications are music and games. This study analyses development of mobile digital content value chains and business models, drivers of mobile content dissemination and identifies policy issues.
OECD INPUT TO THE UNITED NATIONS WORKING GROUP ON INTERNET GOVERNANCE
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This report provides an overview of ICT skills and employment across OECD economies and analyses some of the impacts on economic performance. It presents a new approach to capturing the diffusion of ICTs in the economy.
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Many countries are grappling with spectrum reform in a climate of rapid technological change, convergence and relentlessly growing spectrum demand.
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This report was prepared as an input by the OECD to the United Nations Working Group on Internet Governance (WGIG).