The broad aim of this activity is to review and evaluate the process of policy innovation as well as public and private initiatives designed to promoting the development, distribution and use of digital learning resources for the schools sector. In so doing, the activity will bring together evidence of:
- how countries go about initiating ICT-based educational innovations related to digital learning resources, the players and processes involved, the knowledge base which is drawn on, and the procedures and criteria for assessing progress and outcomes;
- what factors influence the success of policies aimed at promoting ICT-based educational innovations, particularly those related to the production, distribution and use of digital learning resources including user involvement in the production process and new actors such as the gaming industry and media companies;
- user-driven innovations related to digital learning resources, carried out by learners and teachers, such as innovative production and use of digital learning resources, and how the educational system responds to such innovations.